Aurelius Items

Elven Chain

(Chain Shirt)
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.

What do I want;

Mizzium Armor
Plate Armor of Etherealness

What type of magic items:

Winged Boots

Rarity: Uncommon
Attunement: Yes
Effect: While wearing these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, either all at once or in several shorter flights, each consuming at least 1 minute from the duration. If you're flying when the time expires, you descend at 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. ​AideDD+8DND 2024+85E Magic Shop Generator with Prices+8AideDD+10Kassoon+10

### Cloak of the Manta Ray

Rarity: Uncommon
Attunement: No
Effect: While wearing this cloak with its hood up, you can breathe underwater and have a swimming speed of 60 feet. Pulling the hood up or down requires an action. ​D&D Wiki+6Roll20+6Forgotten Realms Wiki+6AideDD+16D&D 5E Info+165th Edition SRD+16D&D Beyond+10Dungeons and Dragons Wiki+10

Cloak of Displacement

Rarity: Rare
Attunement: Yes
Effect: While wearing this cloak:​DND 5th Edition+25th Edition SRD+2Forgotten Realms Wiki+2D&D 5E Info+11Caverns & Creatures+11DND 5th Edition+11D&D Beyond+7D&D 5E Info+7Kassoon+7

Ring of Free Action

Rarity: Rare
Attunement: Yes
Effect: While wearing this ring:​Giant in the Playground+5DND 2024+5Roll20+5D&D Beyond+31Roll20+31mythical.ink+31

Horn of Valhalla


Horn of Blasting


Circlet of Blasting


Necklace of Fireballs


These items offer powerful area-of-effect damage, crowd control, and summoning capabilities—ideal for tactical or explosive responses to groups of enemies or battlefield disruption.

Dancing Sword

Weapon (any sword), very rare (requires attunement)

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.